MadAlfred is Alfred Nunez Jr., a well-known figure in the WFRP community. One of those writers whose work spans both professional and fan publications, a glance at MadAlfred's webpage would tell you that this man breathes Warhammer, and despite his 4500 Citadel Miniatures, WFRP1e is his oxygen.
He's a representative example of the fact that there is significant overlap between WFRP's writers and WFRP's fans, players, and GMs. This isn't the case with all RPGs, especially with licensed properties being published in big, glossy book, which can often be the product of work-for-hire writers. And there is nothing wrong with that - professional writers gotta eat, and professional writers are professional - but it is a phenomenon that gives the 'dead' game of WFRP (and now the 'dead' setting of the Warhammer World!) some of the vitality found in the OSR, in which the distinction between players and producers is non-existent, in which real-life play, rather than play-testing, is producing some amazing gaming material. WFRP fan-culture chugs along slowly but surely. Actually, given the abandonment of both system and setting, 'fan' is the wrong word, it diminishes the contribution of WFRP players and GMs, reducing them to consumers... of what? Perhaps player-culture would be more appropriate.
MadAlfred's site is jam-packed with articles, maps and gazetteers, and perhaps most importantly a number of large and small-scale adventures.
He's a representative example of the fact that there is significant overlap between WFRP's writers and WFRP's fans, players, and GMs. This isn't the case with all RPGs, especially with licensed properties being published in big, glossy book, which can often be the product of work-for-hire writers. And there is nothing wrong with that - professional writers gotta eat, and professional writers are professional - but it is a phenomenon that gives the 'dead' game of WFRP (and now the 'dead' setting of the Warhammer World!) some of the vitality found in the OSR, in which the distinction between players and producers is non-existent, in which real-life play, rather than play-testing, is producing some amazing gaming material. WFRP fan-culture chugs along slowly but surely. Actually, given the abandonment of both system and setting, 'fan' is the wrong word, it diminishes the contribution of WFRP players and GMs, reducing them to consumers... of what? Perhaps player-culture would be more appropriate.
MadAlfred's site is jam-packed with articles, maps and gazetteers, and perhaps most importantly a number of large and small-scale adventures.
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