The reason why I have no time to paint, and little to play, is also the reason why I receive an extra round of presents each year, including various bits of gaming paraphernalia from my spawn. Of course, if I didn't have astronomically high nursery fees, and the bill for food and clothes, I could spend my wages like they were water, but there's only so far such horrible, resentful cynicism will take you. So yesterday we took a trip down to the amazing 'new' Firestorm Games (honestly, it is a cathedral to gaming) and I picked out a shortlist of three games. My two children and my wife then voted, and it wasn't Relic (Talisman in Spaaaace!), nor was it Forbidden Stars (a W40K remake of the StarCraft boardgame), but Games Workshop's newest in-house foray into the world of self-contained games, Assassinorum: Execution Force, that they chose. My youngest liked the skull on the box. Ahhh, how sweet.
So, before I unbox this beauty, and weep at my hubris, thinking that the 23 miniatures represent a small, do-able task, lets see what the Old Testament has to say about Assassins. From the Book of Priestley, pages 170-171.
I had a look inside the box on a recent trip to my local Games Workshop. I gently teased the manager by remarking that it reminded me of Space Crusade. Or perhaps I was just being a dick. But it does remind me of Space Crusade. Aside from being a self-contained 40K themed board game, it also has Chaos Space Marines, which in my imagination are indelibly linked to the not-quite-as-successful as Heroquest collaboration between Milton Bradley and Games Workshop. Space Crusade might not have been the first place that I ever saw Chaos Space Marines, but it was while playing Space Crusade seemingly endlessly that I saw that distinctive shape over and over and over again.
I tell you what, that horrible cynic in me thinks that what might well have swung it when it came to my wife's vote is that Assassinorum can be played solo. Hah! Actually, being for 1-4 players playing co-operatively makes it a welcome change from the adversarial board games that populate my cupboards. I hope that there is something in the rules or mechanics to avoid the know-it-all (i.e. me) 'coaching' (to put is politely) all the other players, but I guess I ought to be grown up enough, what with being a dad and all, to play nicely with others.
Expect a full description soon, as well as a play report. Even if there is just one player.